GP 5 Gamification in Online Learning: Using Game Elements to Enhance Engagement
Similar to how games can increase levels of student engagement, gamification of education can do the same to help students develop certain abilities and maximize their learning. However, research has demonstrated that user preferences might have detrimental effects. It is currently unclear how the user’s traits, carried-out activities, and the game’s aspects are related. We…
Read More “GP 5 Gamification in Online Learning: Using Game Elements to Enhance Engagement” »